Sanghee Oh: Portfolio
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  • Categories
    • Application 2
    • Art 7
    • Game Design 4
    • Games 5
    • Interaction Design 4
    • iOS 2
    • Kinect 1
    • Narrative Design 5
    • Production 4
    • UI Design 4
  • About Me
  • Lumina (kinect)

    Lumina is a 2D sidescrolling puzzle adventure kinect game with a co-op gameplay where the first player controls the Cloud Brothers with kinect input, and the second player controls Princess Lumina with an Xbox controller. It was made for the first group project in the Kinect game development class at USC. The game tells the ...

    Posted: February 15th, 2012 ˑ  No Comments
    Filled under: Art, Game Design, Games, Kinect, Narrative Design, Production
  • SCapture

    Scapture is an iOS notetaking application for the USC students, currently in development. As the designer, I’m trying to utilise the latest design layout changes made in the iOS5 to create a notetaking app with a unique look and user experience. Role: UI/UX Designer, Project Manager (team of 4)      

    Posted: February 15th, 2012 ˑ  No Comments
    Filled under: Application, Interaction Design, iOS, Production, UI Design
  • Flotsam: a children’s transmedia entertainment

    As a part of the children’s transmedia group at the Annenberg Innovation Lab, I’m designing toys and a card game based on renowned children’s book author David Wiesner’s Flotsam. Role: Narrative and Game Designer

    Posted: February 15th, 2012 ˑ  No Comments
    Filled under: Art, Game Design, Games, Interaction Design, Narrative Design, UI Design
  • The Wildest Night: UI Design

    The Wildest Night is a Noir Detective Adventure Racing game set in the 1950s. The player takes the role of Marlene, a young starlet, who find herself at the scene of the murder of a famous Hollywood star in the middle of the film set in the Death Valley. Now a murder suspect, Marlene must ...

    Posted: February 15th, 2012 ˑ  No Comments
    Filled under: Art, Games, Narrative Design, UI Design
  • Out of Control(ler): USC IMD Thesis Show

    Out of Control(ler) was the thesis exhibition for the Interactive Media MFA class of 2011. Role: Producer, Signage Designer (team of 8).    

    Posted: February 15th, 2012 ˑ  No Comments
    Filled under: Art, Production
  • Mother Road

    Mother Road is a user generative travelogue iOS application that provides two new features to the e-book publishing market. First, the authors can publish their travel guide from its website and sell it as an in-app purchase. Second, the mobile app provides the hub for its users to share their stories with photographs, videos, audios, ...

    Posted: February 15th, 2012 ˑ  No Comments
    Filled under: Application, Art, Interaction Design, iOS, UI Design
  • Cassandra’s Web

    Cassandra’s Web was a simple Flash-based interactive fiction that was inspired by Dante’s Inferno. It provides a haunting, dreamy experience that later leads to the question of where we are in life. Role: Designer, Programmer. 

    Posted: February 15th, 2012 ˑ  No Comments
    Filled under: Art, Game Design, Games, Interaction Design, Narrative Design
  • The Spark

    The Spark was my very first group project at USC Interactive Media. With three other classmates, I designed a game that tells the story of a girl who commits suicide after a long period of cyber bullying done by her classmates. The game is two-fold: first, the fantasy RPG-like setting; later the fantasy world is ...

    Posted: February 15th, 2012 ˑ  No Comments
    Filled under: Art, Game Design, Games, Narrative Design
  • Leafcutters

    Leafcutters is a simulation game about the ecosystem of leafcutters ants colony where they cultivates fungi for food. Role: Producer

    Posted: February 3rd, 2012 ˑ  No Comments
    Filled under: Production
© 2012 Sanghee Oh: Portfolio. All images are copyrighted by their respective authors.
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