Lumina is a 2D sidescrolling puzzle adventure kinect game with a co-op gameplay where the first player controls the Cloud Brothers with kinect input, and the second player controls Princess Lumina with an Xbox controller. It was made for the first group project in the Kinect game development class at USC. The game tells the ...
As a part of the children’s transmedia group at the Annenberg Innovation Lab, I’m designing toys and a card game based on renowned children’s book author David Wiesner’s Flotsam. Role: Narrative and Game Designer
The Wildest Night is a Noir Detective Adventure Racing game set in the 1950s. The player takes the role of Marlene, a young starlet, who find herself at the scene of the murder of a famous Hollywood star in the middle of the film set in the Death Valley. Now a murder suspect, Marlene must ...
Cassandra’s Web was a simple Flash-based interactive fiction that was inspired by Dante’s Inferno. It provides a haunting, dreamy experience that later leads to the question of where we are in life. Role: Designer, Programmer.
The Spark was my very first group project at USC Interactive Media. With three other classmates, I designed a game that tells the story of a girl who commits suicide after a long period of cyber bullying done by her classmates. The game is two-fold: first, the fantasy RPG-like setting; later the fantasy world is ...